Adding Furniture and Constraints
In this tutorial, you’ll learn how to: Add furniture from the Finch object library, use accessibility bounds, apply constraints and add tags.
1. Open the furniture library
Click the Furniture icon at the top of the screen, or press O.
This opens your Object Library, which contains:
Accessibility circles (useful for door clearances)
Furniture objects (beds, kitchen units, tables, etc.), most with accessibility bounds
2. Place accessibility circles
Add an accessibility circle in front of your entrance door.
Repeat for other doors as needed.
These circles help ensure enough clearance for movement.
3. Add furniture with accessibility bounds
Select a piece of furniture (e.g., a bed).
Click to set the origin, then drag it against a wall.
Toggle Accessibility Bounds (B) on/off to visualize clearance zones.
If a wall is moved and overlaps a clearance zone, Finch will highlight a collision warning.
4. Apply constraints to keep spaces compliant
Press Shift + C to open the Constraints tool.
Example workflow:
Bedroom → set constraint so it can grow, but not get smaller.
Kitchen → allow extension, but prevent shrinking.
Lock edges where needed to keep minimum accessible widths.
Test with Stretch Preview to see how your plan adapts while respecting constraints.
5. Add tags to your plan
Apply tags to your apartment (e.g., “Test”).
Tags make it easier to filter and find plans when generating units later.
6. Save your plan
Click Save to confirm changes.
Keep Graph Rules on to highlight any live clashes (red spaces show accessibility or collision issues).
✅ You’ve now added furniture, accessibility checks, and constraints to your plan.
👉 In the next tutorial, you’ll learn how to use this plan inside the Floor Plate Studio for unit generation.
Last updated