Adding Furniture and Constraints
In this tutorial, you’ll learn how to: Add furniture from the Finch object library, use accessibility bounds, apply constraints and add tags.
1. Open the furniture library
- Click the Furniture icon at the top of the screen, or press O. 
- This opens your Object Library, which contains: - Accessibility circles (useful for door clearances) 
- Furniture objects (beds, kitchen units, tables, etc.), most with accessibility bounds 
 
2. Place accessibility circles
- Add an accessibility circle in front of your entrance door. 
- Repeat for other doors as needed. 
- These circles help ensure enough clearance for movement. 
3. Add furniture with accessibility bounds
- Select a piece of furniture (e.g., a bed). 
- Click to set the origin, then drag it against a wall. 
- Toggle Accessibility Bounds (B) on/off to visualize clearance zones. 
- If a wall is moved and overlaps a clearance zone, Finch will highlight a collision warning. 
4. Apply constraints to keep spaces compliant
- Press Shift + C to open the Constraints tool. 
- Example workflow: - Bedroom → set constraint so it can grow, but not get smaller. 
- Kitchen → allow extension, but prevent shrinking. 
- Lock edges where needed to keep minimum accessible widths. 
 
- Test with Stretch Preview to see how your plan adapts while respecting constraints. 
5. Add tags to your plan
- Apply tags to your apartment (e.g., “Test”). 
- Tags make it easier to filter and find plans when generating units later. 
6. Save your plan
- Click Save to confirm changes. 
- Keep Graph Rules on to highlight any live clashes (red spaces show accessibility or collision issues). 
✅ You’ve now added furniture, accessibility checks, and constraints to your plan.
👉 In the next tutorial, you’ll learn how to use this plan inside the Floor Plate Studio for unit generation.
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