Adding Furniture and Constraints

In this tutorial, you’ll learn how to: Add furniture from the Finch object library, use accessibility bounds, apply constraints and add tags.

1. Open the furniture library

  • Click the Furniture icon at the top of the screen, or press O.

  • This opens your Object Library, which contains:

    • Accessibility circles (useful for door clearances)

    • Furniture objects (beds, kitchen units, tables, etc.), most with accessibility bounds


2. Place accessibility circles

  • Add an accessibility circle in front of your entrance door.

  • Repeat for other doors as needed.

  • These circles help ensure enough clearance for movement.


3. Add furniture with accessibility bounds

  • Select a piece of furniture (e.g., a bed).

  • Click to set the origin, then drag it against a wall.

  • Toggle Accessibility Bounds (B) on/off to visualize clearance zones.

  • If a wall is moved and overlaps a clearance zone, Finch will highlight a collision warning.


4. Apply constraints to keep spaces compliant

  • Press Shift + C to open the Constraints tool.

  • Example workflow:

    • Bedroom → set constraint so it can grow, but not get smaller.

    • Kitchen → allow extension, but prevent shrinking.

    • Lock edges where needed to keep minimum accessible widths.

  • Test with Stretch Preview to see how your plan adapts while respecting constraints.


5. Add tags to your plan

  • Apply tags to your apartment (e.g., “Test”).

  • Tags make it easier to filter and find plans when generating units later.


6. Save your plan

  • Click Save to confirm changes.

  • Keep Graph Rules on to highlight any live clashes (red spaces show accessibility or collision issues).


✅ You’ve now added furniture, accessibility checks, and constraints to your plan.

👉 In the next tutorial, you’ll learn how to use this plan inside the Floor Plate Studio for unit generation.


Last updated